![]() All the while as he attempts to fulfill his duty in shutting SHODAN down permanently - a task the protagonist of the original System Shock failed to complete. Throughout the game, Soldier G65434-2 is tormented by the rogue AI construct SHODAN with promises of greatness if only he would join it. Destined to be one of many straight-leg copies of the generic "army-grunt" archetype, the protagonist is faced with the need to become unique and divine in his own right. This soldier, who is known only by the code-name "G65434-2", undergoes multiple surgeries and enhancements which are intended to enhance his abilities with what are known in the game's universe as "Cybernetics". In System Shock 2, the player is put into the boots of an unnamed, practically faceless genetically and technologically enhanced military soldier. There are three major elements of this game that I shall be looking at - the characters, their place in the story and the philosophical messages represented by their nature. I will, however, recommend you to go play it if you haven't already and/or look up a plot synopsis on Google if you need a refresher. I won't give a synopsis of the game - either you know about it and have played it, or you haven't. With the upcoming 2017 release of a re-envisioning of 1994's MS-DOS title System Shock on the horizon, I think it's about time I discuss with you all my interpretation of System Shock 2's philosophical implications. ![]()
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