![]() ![]() ![]() When you download a Top 10 game and hear objectively poor sound coming out of the speakers, what message does that send about the necessity of high-quality sound design? If the competition can get away with a single sound effect for the entire UI and four bars of music, why should we shoot for anything more? These are difficult questions to answer at times when the casual market is exploding, but after several years of working with “core audience” titles, I can tell you that mobile audio, though challenging, is an opportunity to learn, grow, and remember why we love sound. When it’s a struggle to play only a handful of sound effects and a single stream of music, it can feel like we’re edging away from compromise and toward giving up. It shouldn’t come as a surprise, then, that the quality of sound design and music for mobile games tends to suffer. Instead, it’s a battle to carry out our audio craft faithfully under the humblest of standards as departments ration already-tiny resource budgets. Does the phrase, “Mobile Audio” make you shiver with dread? When your target platform is a small, relatively underpowered device with a finite power source, no hardware acceleration, and not a lot of memory, face-melting HiDef audio doesn’t always feel within reach. ![]()
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